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When transformed, they may be unable to fit through narrow dungeon doorways.Levers, buttons, and pull chains can be activated. Doors can still be opened, except those requiring a key from inventory, or switches that require the removal of debris to be operated (such as the one leading from Raldbthar to Blackreach where the player must dislodge some bones or other items).When in Beast Form, the Dragonborn cannot pick locks or collect items/loot from corpses.Transformed Werewolves cannot equip apparel, including armor.Power Attacks: In Beast Form, one's power attacks can inflict inordinate amounts of damage, as well as throwing most foes (aside from dragons and mammoths) off balance.Vampires: A vampire cannot drink the blood of a sleeping Werewolf.Other abilities: All effects that are gained through quests and other methods but are not 'racial,' like spell resistance, still affect Werewolves.In Skyrim, this is only true for Sanguinare Vampiris, while other diseases may (rarely) still be caught. Disease resistance: All lycanthropes, in Werewolf form or not, have 100% resistance to all diseases.This can be exploited even more if one has Hircine's Ring, meaning that the Dragonborn can travel back to towns around Skyrim a lot faster and deposit the loot in their house (if owned), or in any other safe container. This is a useful aspect to exploit as even if the Dragonborn is encumbered, transforming into Beast Form makes the encumbrance effect inactive, so one may carry a large amount of loot without being slowed by the effect. To find the maximum carry weight in Beast Form, add 1,900 to the max carry weight in normal form. Carry Weight: The base carry weight gained from Beast Form is 1,900 regardless of level, race, or gender.Alteration: Perk abilities like 'Atronach' still affect werewolves.On PS3, enchanted glass weapons used in the right hand will almost always appear in the Werewolf body's hand.In the Xbox 360 version, this can happen with most one-handed weapons.
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Tested on PC with Daedric Sword of Vampirism, Dawnbreaker and Silver Sword of Fiery Souls.There is a bug in which one's sword glitches into their hand, or form inside it after transforming, which will cause attacks with that hand to carry any effects of that weapon, and increase one-handed experience. One-Handed tree: There is a misconception that a Werewolf's claws are considered one-handed weapons.'Skin' Spells: Werewolves are considered unarmored, therefore 'skin' spells such as Dragonhide remain effective, but cannot be recast while in Beast Form.Spells or active abilities such as an Orc's 'Berserker Rage,' however, can be cast before transformation. Racial Abilities: Any of the various 'Racial skills' do not affect the Werewolf, because Werewolf-mode changes the race.Werewolf-Mode affecting skills, perks, spells and abilities: